critical9.8
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured …
Impact
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Affected products
| Vendor | Product | Affected versions |
|---|---|---|
| Valvesoftware | Game Networking Sockets | before 1.2.0 |
Weakness classification
References
- NVD record
- CVE.org record
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/